Blood Valley

NOTE: THIS IS A WORK IN PROGRESS

Culture Sketch Blood Valley

Habitat: Named for the “Blood” Clay in the soil. Very little vegetation, but most is beneficial to Humans.

Anatomy: Rock and clay people. One human who can sculpt the clay, but he is getting old.

Psychology: Every “creature” has its place in society. Except for the Lore Master, Lore Keeper, Lore Guardian, and to a lesser extent The Sculptor, none is above any of the others.

Agriculture: the sculptor has made one creature to farm and tend things that he can eat since he does not gain energy similar to the other creatures.

Animals: domestic:: None.

Animals: Wild: None.

Architecture: simple clay and wood frame houses.

Arts: Art is a concept not understood by the citizens of Blood Valley. The sculptor may add a few artistic embellishments to what he makes so that he can tell the difference between the citizens of Blood Valley.

Calendar: the sculptor keeps a six-day week, and one to two of those days are rest days. Depending on how he feels.

Childhood: No real childhood, the people decide what they need and make a new being from the rock and clay.

Class: Mostly working class.

Clothing: sculpted on, none or made from flax which is plentiful.

Commerce: Barter and trade if any.

Communication: No language barrier. The Lore Master, Lore Guardian, and Lore Keeper have a marking system on specialized rocks to keep the knowledge of the society.

Cosmetics: mostly rock and red clay, but sometimes other clays can be found and painted on.

Cosmology:

Death: Brief morning, but sometimes the “person” is rebuilt into a “newer model.”

Education: only enough to help the worker do his job.

Elders:

Etiquette:

Families: Most family groupings in this society are by job or occupation.

Food/Cooking: Rocks and clay are applied to the body as needed for energy.

Gestures:

Government:

History/Heroes:

Holidays: Secular: Making day—when people remember when their kind were originally made, remember those who have “broken” and died, and make things in honor of those who have passed. New members of society are “brought to life” and recognized (they get their name at this point).

Holidays: Religious:

Hospitality:

Housing:

Humor:

Hygiene:

Knowledge preservation: lore master, lore keeper, lore guardian. The lore keeper records knowledge or information on specialized rocks. The lore guardian is similar to a librarian, it knows which rocks contain information and the type of information on those rocks. It also knows how to keep those rocks safe. The lore master will send out the lore keeper to record information. After the lore keeper records the information, the lore master will give the specialized rocks to the lore guardian. The lore master is also the one who lets the lore guardian know which type of information is needed so that the lore master can access that information.

Labor:

Language: a combination of gestures, and the spoken word. Sentences have a tendency to be short, telegraphic, and guttural. Written language is only used by the lore master, lore guardian, and lore keeper, and even then only to identify information contained in the specialized rocks. Written language looks to be a combination of kanji and cuneiform.

Law:

Machines/Tools:

Marriage: none

Math/Counting:

Medicine:

Modesty:

Mythos:

Pregnancy: no pregnancy

Professions:

Property:

Religion:

Science/Magic:

Sex: reproduction is conducted in the following manner: the town sees a need for a worker in some area. The town consults the lore master to see how that type of worker is made. The lore master conducts the research needed and tells the town what materials to gather to make the worker. After gathering the materials, the lore master decides whether or not the sculptor is needed to make the new worker. If the worker requires fine motor skills, then the sculptor is definitely needed.

Sports/Games:

Superstitions: breaking things is considered taboo because it is similar to breaking a person

Taboos: breaking things is considered taboo because it is similar to breaking a person

Timekeeping: 24 hour day

Towns:

Transport/Travel:

Warfare/Weapons:

Weights/Measures:

Blood Valley

The Other Side of Oblivion MFC2TX Lady_Gryphoness